Digital ethnography in gaming communities and social virtual worlds: a systematic review of identity, governance, embodiment, and culture
Identification
- Clé publique
- radar:r-e46824206fab91dba5f51f88edb5886b
- Auteurs
- Verenice Sánchez Castillo · Tulio Andrés Clavijo Gallego
- Année déclarée
- 2026
- Langue déclarée
- en
- Type source
- review
- Première détection
- 2026-11-14T02:02:38.543085+00:00
- Dernière observation des métadonnées
- 2026-11-14T02:02:38.543085+00:00
- Dernière vérification HTTP
- Non effectuée
Institutions déclarées par la source
Universidad de la Amazonia · Universidad del Cauca
Pays d’affiliation déclarés
CO
Résumé documentaire — langue originale
Background. Gaming communities, social virtual reality (VR), and persistent virtual worlds have become established settings of digital social life, but ethnographic practice in immersive, avatar-mediated, and platform-governed environments remains methodologically uneven. Objective. To examine how netnographic and digital ethnographic studies investigate gaming communities, social VR, and persistent virtual worlds, with emphasis on methodological adaptation, ethics, identity, embodiment, governance, and digital culture. Methods. A systematic review of peer-reviewed qualitative research published between 2020 and 2026 was conducted across major academic databases and scholarly discovery platforms. Studies were screened using predefined eligibility criteria, and 31 studies were included. Data were synthesised thematically across methodological, ethical, and substantive domains. Results. The included studies cover MMORPGs, VRChat, Second Life, IMVU, Twitch, Discord, Roblox, Reddit, and gaming forums. Reported adaptations include play-along and go-along approaches, in-platform interviews, screen-shared observation, multimodal and computational traces, team-based multiverse ethnography, and VR focus groups. Ethical practice centred on pseudonymisation, protection of community identity, disclosure, and negotiated consent in semi-public spaces. Across the reviewed studies, avatars functioned as important carriers of identity, while voice, technical literacy, moderation, conflict, labour, and cultural production shaped participation and belonging. Conclusions. Research in immersive gaming environments is increasingly hybrid and multimodal, but methodological reporting remains uneven, particularly for ethics, embodiment, and platform governance. More consistent documentation of researcher presence, consent, and cross-platform field construction would strengthen the comparability of future studies.
Identifiants
- OPENALEX
- https://openalex.org/W7213971555
- DOI
- 10.62486/net2026246
Repères documentaires
- Famille documentaire
- unknown
- Types déclarés par les sources
- review
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Sources
OpenAlex · Document 1
Citer cette référence
Verenice Sánchez Castillo; Tulio Andrés Clavijo Gallego. Digital ethnography in gaming communities and social virtual worlds: a systematic review of identity, governance, embodiment, and culture. 2026. https://doi.org/10.62486/net2026246
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- APA
- Verenice Sánchez Castillo; Tulio Andrés Clavijo Gallego. (2026). Digital ethnography in gaming communities and social virtual worlds: a systematic review of identity, governance, embodiment, and culture. https://doi.org/10.62486/net2026246
- Chicago
- Verenice Sánchez Castillo; Tulio Andrés Clavijo Gallego. Digital ethnography in gaming communities and social virtual worlds: a systematic review of identity, governance, embodiment, and culture. 2026. https://doi.org/10.62486/net2026246
- ISO 690
- Verenice Sánchez Castillo; Tulio Andrés Clavijo Gallego. Digital ethnography in gaming communities and social virtual worlds: a systematic review of identity, governance, embodiment, and culture. 2026. https://doi.org/10.62486/net2026246
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UDTR — Bibliothèque juridique mondiale des droits de la Nature. Digital ethnography in gaming communities and social virtual worlds: a systematic review of identity, governance, embodiment, and culture. Notice documentaire: https://www.declarationuniverselledesdroitsdelarbre.org/global-rights-of-nature-radar/reference/r-e46824206fab91dba5f51f88edb5886b/ · Dernière vérification HTTP : non effectuée
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Source bibliographique / publication d’origine · https://doi.org/10.62486/net2026246
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